


Here's a breakdown of my experience so far. Some bosses and stages have seemed absolutely impossible, while others have been surprisingly easy. As you might have guessed, my team is awful. Purifying Rage - Used by Elven Anti-Magician after channeling for one turn, he first removes all debuffs placed on him, then hits you or Butters 6 times while healing for himself the same amount of damage he deals, this attack is an almost certain KO if you don't block all the hits.I decided to do the 4 priest challenge, and it sure has been.Cleansing Inferno - Used by Anti-Magician his regular attack now causes burning if not blocked, this is followed by a melee attack.Earthly Smite - Used by Elven Sentinels, hits enemy twice inflicting a stack of defense down each hit.Hoe's Fury - Used by Elven Enforcers, gains attack up before hitting twice with his hoe.Nature's Bounty - Used by Elven Priests, heals one team member.Nature's Rebirth - Used by Elven Priest during the 'Attack the School' quest, revives a team member for full health.Nature's Blessing - Used by the Elven Priests during the 'Attack the School' quest, heals a team member for full health and cures debuffs.Nature Power - Used by the Elven Priests, gives all standing team members attack up and something else (has a random chances of hucking a rock at you).Wild Power - Used by Elven Priests, gives all standing opponents attack up (has a random chance of hucking a rock at you).Slowing Smash - Used by Elven Protectors, hits target really hard with his hammer inflicting slowed.Barbed Arrows - Used by Elven Bowmen, the arrows he fires now cause bleeding.Armor Up - Used by Elven Protectors, doubles the armor on the user.Fury of the Elves - Used by Elven Swordsmen during the 'Attack the School' Quest, gains attack up and haste before attacking.Wrath of the Elves - Used by Elven Swordsmen, gains attack up before attacking.
