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Metal gear solid 5 the phantom pain reviews
Metal gear solid 5 the phantom pain reviews










metal gear solid 5 the phantom pain reviews

Konami MGS 5 review: Tactical masterpiece Those who played the amuse-bouche MGS Ground Zeroes – which was excellent, albeit short – will have an inkling of the gameplay that The Phantom Pain has to offer, although the latter's scope is so breathtakingly ambitious, set in such a vast game-world, and with such a profusion of interwoven yet always fun and fascinating systems that Ground Zeroes ends up resembling the tiniest pinprick on The Phantom Pain's vast body. From whence he helicopters back and forth to Afghanistan, enacting a vast array of (predominantly anti-Russian) missions and side-missions, as an increasingly gothic storyline develops involving the hideous Skull Face and his band of almost otherworldly super-soldiers, The Skulls, as well as various other outlandish beings. Making up for lost time, Big Boss establishes a private military organisation called Diamond Dogs, after rescuing his associate Kazuhira Miller from captivity in Afghanistan and establishing a Mother Base on an oil platform in the Seychelles. One that, but of course, includes a mysterious flaming super-being who can absorb bullets and send them back with interest in fiery bursts (although he can be neutralised with a judiciously administered cold shower).

metal gear solid 5 the phantom pain reviews

A gloriously bonkers prologue sees your character, Big Boss (now codenamed Venom Snake), escaping from the Cypriot hospital in which he has been in a coma for the past nine years, and which has come under attack from both a military force. In the pantheon of the Metal Gear universe, The Phantom Pain is an origins story, set in Afghanistan in 1984, which has been overrun by invading Russians. With The Phantom Pain, though, it feels that technology has finally reached a level that lets him do exactly what he has always wanted to. In the past, Kojima's ambitiousness has occasionally got the better of him with, for example, his obsession with cinema leading to interminable cut-scenes that have got in the way of gameplay. MGS 5 review: The main course we've been waiting for Much as our instinct would generally be to approach such situations with scepticism, The Phantom Pain proves to be so good that no matter how much hyperbole you chucked at it, it would still soak it all up and leave you impressed. So Metal Gear Solid 5: The Phantom Pain – the first fully realised Metal Gear game for the latest crop of consoles – has understandably arrived amid a cacophony of hype. (Pocket-lint) - Since his first Metal Gear game in 1987, Hideo Kojima has carved out a reputation as one of the games industry's greatest visionaries, moving his favoured stealth genre forwards with every new MGS release and generating an unfeasibly massive fanbase.












Metal gear solid 5 the phantom pain reviews